Personal information
FrameDraw.cs can get called with nulls
13.11.2021I would have made that test more scalpel-like precision, but I didn't have the error myself and they didn't know how to code.
infinite generation not working in webgl build
30.10.2021Further testing shows that Pinned tiles DO generate. Only infinite is not working.
infinite generation not working in webgl build
29.10.2021This is confirmed as still broken in the latest release Denis.
Graphics.CopyTexture called with invalid index
30.09.2021I know of at least one other person who has experienced that. I was just testing for them to see why it would not work.
Add RAM River and Lake output
22.09.2021"I am voting for this, I believe the same can be also implemented for EasyRoad3D which is obvious to make the road from the Splines object." We did...
Add RAM River and Lake output
22.09.2021Kinda sucks though. not as good as you might hope
Add RAM River and Lake output
22.09.2021"I am voting for this, I believe the same can be also implemented for EasyRoad3D which is obvious to make the road from the Splines object." We...
Please add Terrain-Blending support (Microsplat)
21.09.2021Dunno if this ever got resolved. but the regular textures get "automagically" alpha-blended when used in biomes as you know. However the Microsplat...
Copy creates duplicates that are never fixed
18.09.2021Since that is the ACTUAL GAME, it never has the luxury of your code sorting out the messed up graph for the length of the session. And thus never...
Copy creates duplicates that are never fixed
18.09.2021Also. this actually Blocks our game Build now. this is IN GAME: an actual build....

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