Response from the site administrator
sitterheim, 28.08.2015
Normal map support is working for:
- Cocos2D: "collection of images" tilesets with normal and tileset images in the same texture atlas
- SpriteKit: "collection of images" tilesets without texture atlas (not recommended)
Due to a severe bug in SpriteKit (normal textures do not work if they are in a SKTextureAtlas) I put this task on hold. It's useful and working for Cocos2D users who create their own texture atlases. SpriteKit users will likely see a huge performance penalty due to the texture atlas bug.
See here for more info:
http://stackoverflow.com/questions/32200330/skspritenode-lighting-doesnt-work-with-textures-from-sktextureatlas
I'll be happy to work with Cocos2D devs to improve on the current lighting/normal support if there is any need.