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TK: Port TilemapKit to C++, support Cocos2D-X v3.x
11.10.2015That's an interesting pointer. I had a feeling that there must be some reservation and/or other reasons against v3 due to v2 still being so...
TK: Port TilemapKit to C++, support Cocos2D-X v3.x
10.10.2015Though "built" means they probably don't need any new frameworks. Question is, how many devs start new projects with v2 these days? Due to the...
TK: Port TilemapKit to C++, support Cocos2D-X v3.x
07.10.2015Forgot to mention: I intend to send out an update of the TK++ version by the end of the week, perhaps I can integrate some of your changes before...
TK: Port TilemapKit to C++, support Cocos2D-X v3.x
07.10.2015Hi Dan, feel free to send me your current project to contact@tilemapkit.com - I can have a look at it tomorrow if only to see what I'm up...
TK: Port TilemapKit to C++, support Cocos2D-X v3.x
06.10.2015Hi Dan, thanks for testing this! As a heads up, there's one thing I'm pretty sure will be a problem and that's the current implementation of file...
TK: Port TilemapKit to C++, support Cocos2D-X v3.x
25.09.2015The early access version of TilemapKit++ for Cocos2d-x is now available for 33% off! (until October 30th) Link:...
GameplayKit: Agents/Steering bevahior without iOS9
08.09.2015That looks like it might be comparable just by glancing over the code, although it's a surprisingly small amount of code. Not sure if I'm totally...
Integrate Collision Detection
06.09.2015Collision layers are accessible (I think from the tileset) which are TKObjectLayer with TKObject instances on them. TKObject already has methods to...
TKProperties: allow default values in code
27.08.2015So if there's no value for the key, return the default instead?

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