Response from the site administrator
AceMcCloud, 15.05.2020
From TC Octus on Dev Stream Friday 15th May 2020
It's something the team still want to do, not sure it's a priority at the moment, compared to when we first talked about that, given where the development effort is going right now, but it's on our list as something we want to do.
Also, one of the things we've been talking about is the placement of the Survivor modifier in Horde matchmaking, that's feedback we've passed back to the team and they're thinking about.
That Ironman modifier is an interesting subject, it was put in for a specific reason, and that's because, basically, what was found, in the data of Gears 4, when a team failed in Horde, it was very unlikely they'd finish if they were in matchmaking, so what would happen is they'd fail a wave, and then they'd restart, and they'd probably fail again and then they'd basically quite.
So the reason that modifier was put there was actually, because it was meant to be a way of going like "ok, well if you fail then the game ends, and you don't have this weird kind of end where like some people want to stick it out and some people don't", and that was the thinking behind it and the mythology behind it, and it's technically correct but we understand from experience it's kinda a bit odd at times, especially if you're not a group that has that mentally. It's feedback that we hear a lot so it's with the team as something they're looking at, and who knows, I don't have anything to share today, but it's definitely something they're aware, commonly we hear back on as "hey I wish this was different".