If you add a modifier as "/mod 2 demo" and then type 1 into the modifier star, it shows +3.
However, on rolling, it adds +2 demo and +3 for a total of +5. Similar problems happen with negative numbers too.
This is basically a bug. Note : the...
Currently long-ish module names break the interface, pushing the opening book icon off to the right.
Modify the module interface to not only support longer names (perhaps by using a smaller font or allowing a bigger area for title display) but...
The bonus window is very basic, and doesn't really fit the general theme. It could be presented slightly better, esp. for skills with long names (and now weapons) which get their names trimmed off the title bar.
So when I store a hotkey for a PC's Agility, it will always roll that character's Agility. Same with skills and weapon rolls, and all stored dice fields basically.
Not 100% it can be done, but THINK it can...
Often my players, having lined up perfect modifiers for their turns, roll a raise and then throw out the regular damage dice (forgetting to click the raise dice).
My idea was to add functionality to throw out a raise die (e.g. a 1d6 that will...