Currently Area of Effect Spells have to be handled as separate individual attacks which requires targeting each separate target, rolling then resolving.
This can be done in version 2.0 by selecting multiple targets before rolling the attacks. There will be a separate entries in the table resolver for each target.
Develop a way to better handle dodging. The best way currently is to manually add an extra line to the combatants defenses for Dodge, check off All, and fill in the amount from the MM table.
Add preference for applying attack results and criticals. Options would include None, Radial Menu, Automatically. None would keep the current functionality. Radial Menu would add an option to the radial menu to apply the results to the target....
Currently Body Development and Power Points need to be manually adjusted when leveling up. Automate the process of filling them in on the Main tab of the character sheet.