Two opponents owning multiple, varied units (using components) battle it out on a playfield. This could either be the entire game, or the combat mode of an otherwise realtime world exploration RPG.
Units can operate on ortho, iso and hex...
Run-of the mill platformer with the basic ingredients every platformer game needs: run and jump, item pickup, animations, player controls, rigid or dynamic acceleration/deceleration, walking on slopes and plenty of parameters to tweak....
A sneaking game where player must traverse a labyrinth without being seen by enemies. The enemies draw a line of sight cone in which they will detect the player, then shoot and follow the player. If they are alert but can not see the player, they...
Similar to the racing demo in this article: http://tilemapkit.com/2015/06/combine-gameplaykit-agents-spritekit-physics/
Features:
- AI Cars follow path, with sensible (but not realistic) car behavior
- Keep track of each car's position in the...
A OS X tool that you can use to experiment with GameplayKit features. Perhaps even using it as a visual editor for certain tasks.
What could be in it? (just a brain dump)
- Strategist sandbox (plug in your own strategist protocol classes and...
By changing the position of a layer (or calling its "moveTo" function) all other layers with a "parallax factor" (a vector) will follow the movement of that layer accordingly.
An alternative way to specify parallaxing but only for orthogonal...