When exporting a new module, it would be great to lock all story, item, parcel, personality and encounter entries (and anything I've missed off).
I would imagine most people using the exported module would prefer everything locked by default,...
Whereas it (correctly) gets marked as 1d6+1 damage when dragged from the library's weapon list onto a player sheet.
Suspect this means the weapon list is populated from static data, rather than looking up the values from the contained weapons -...
The GM can drag the "next actor" button to the hotkey bar and invoke it from there. It would be great if players could do the same with the "turn complete" button
When you whisper in 4E or another ruleset, the GM would see:
[w] character_name: Hello GM !
But in Castles and Crusades, he only see's:
[w]: Hello GM !
So until your players have picked portraits, you actually can't tell who is...