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[3.5E] Fantasy Craft Style variable Level NPC
29.05.2012I typically shy away from features that try to make FG into a character or NPC creation tool, since that is a different kind of product with a...
group effects
29.05.2012Effects can currently be added to entire groups from a PC or NPC spell.
[CONVERT] Character overwrite keeping some information
29.05.2012I assume that you are referring to the character converter utility import. Inventory, spell actions, and money make sense to preserve. Portrait...
[3.5E] Seaparate weapon, spell, and ability tabs
29.05.2012One of the challenges in a 3.5E game is having all of your character's action options in as few views as possible. Maybe separate mini sheets for...
[3.5E] Effects to apply NPC templates
29.05.2012These could potentially be implemented in a module, since the campaign effects list accepts module data.
Upgrade the Spell library modules to include Effects
26.05.2012There are 2 approaches: enter a lot of manual spell entries that would need to be made for each new module, or an automatic parser needs to be...
Define Effects per character
26.05.2012People actually do this today using the existing spell interface. Just create a new spell class, assign at least 1 spell available to L0, create a...
Token - Limited visibility
03.05.2012Actually a different feature. This one is for tokens which are invisible or out of line of sight for some players. I think vision is another...
Map - Multiple layers
03.05.2012There's a separate feature for map tiles.
Tables - Dragable effects
01.05.2012You can currently drag and drop effects from the campaign effects window. Why would you need to format into a table? Or perhaps some examples?

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